Of 'RGBA', indicating the values of which channels will be passed to the Texture's canvas) and the internal texture format for the input texture mustīe floating point or normalized integer 2. TFJS's WebGL backend (you could create a custom WebGL backend from your WebGLTexture, the texture must share the same WebGLRenderingContext with If the values is a WebGLData object, the dtypeĬould only be 'float32' or 'int32' and the object has to have: 1. If the values are strings, they will be encoded as utf-8Īnd kept as Uint8Array. Or a flat array, or a TypedArray, or a WebGLData object, or a
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